The Legend of Zelda Kingdom Tearsit’s nearly here and it’s been six years where fans have been begging for a 2017 sequel The Legend of Zelda Breath of the Wild, we’re now less than a day away from that sequel’s release. While Breath of the Wild did a lot of things right, some fans were also disappointed when it came to some of the game’s mechanics.
Ahead of the release of the sequel, titled The Legend of Zelda Kingdom Tears, several new features were introduced, however, we also spotted some things that weren’t explicitly mentioned. Here are five things we’re excited about The Legend of Zelda Kingdom Tears!
The most noticeable change in The Legend of Zelda Kingdom Tears it is the presence of mysterious islands in the sky. These Sky Islands float high above Hyrule and Link will not only begin his journey here, but it appears he will be able to gain new abilities that will aid him when he returns to land.
Also, it looks like we’ll be free to return to these islands at any time once Link is down. I’m also quite excited about how the islands have levels that fluctuate at different altitudes and aren’t necessarily connected.
While we’ve visited a few underground locations in other Zelda games, this is something that wasn’t present in Breath of the Wild. However, it seems that we may visit some places under Hyrule during the adventure in The Legend of Zelda Kingdom Tears. In one of the trailers we can see Link engaged in a fight with a Stone Talus in an area littered with stalactites and some glowing stones in the background.
Another shot sees some Bokoblins and Lizalfos digging into an area with large mushrooms, plus another trailer shows Link firing an arrow at a bioluminescent mushroom to illuminate a dark area. It’ll be interesting to see how big and possibly labyrinthine it might be, or whether we’ll be able to visit it at any time or only during certain parts of the story. I’m betting on the first one.
This is important and perhaps one of the reasons I’m most excited about it The Legend of Zelda Kingdom Tears. In the previous game, skills played a big role when it came to traversing, solving puzzles and fighting. It’s no different, but at the same time, it seems like some of them are geared up to address some of the complaints players had with the first game. The first skill shown in the gameplay showcase with series producer, Eiji Aonuma, is Recall, followed by Fuse, Ultrahand, and finally Ascend.
Recall allows Link to reverse an object’s movement, which is useful if a giant stone falls directly from one of the Sky Islands. Fuse appears to be primarily combat oriented, allowing Link to attach an item to a weapon to change its performance. We’ve had a taste of how we’ll be able to create guided arrows or a mace by fusing a tree branch and a rock, but I think this also sort of addresses the weapon durability mechanic, which some players have taken issue with. Depending on the combination, it should produce some interesting stat changes.
Ultrahand allows Link to connect different objects to create something entirely new, like a raft or something complex like a carriage or even a makeshift quadcopter. I feel like it might even have a combat application, but I’m still not sure what that might be. I suppose raining arrows from the sky while riding a contraption could be one! Finally, we have Ascend, another exciting game that gives Link the ability to pass through solid objects above him.
This is fun for climbing tall structures if there is some sort of cave or opening at the bottom. It is also said that it can be used to pass through some enemies, which could suggest enemies large enough to conquer. It makes traversing a little more fun and also won’t depend on having multiple stamina meters. Not to mention, the community will have a field day experimenting with new combinations to pull off some crazy tricks.
New types of enemies
Breath of the Wild had a decent range of enemy types, but we’re getting even more The Legend of Zelda Kingdom Tears; some new, some returning. The various trailers have shown off some new flying enemies, which seem to have some sort of relationship to the Bokoblins, as we see one being carried by a bat-like dragon. There’s also a new big enemy that looks like some kind of Golem. It is incredibly large and towers over Link but emits a green glow on some of his blocks. If anything, they won’t be a common enemy but maybe a boss or miniboss, but it looks great.
It seems that some familiar enemies from the series appear as well The Legend of Zelda Kingdom Tears, namely the ReDead and the Gleeok. The ReDeads were introduced in Ocarina of Time and let out a terrifying scream when they notice Link. When in range, they will paralyze you with their gazes and then slowly make their way through before launching an attack. The Gleeok was introduced in the early Legend of Zelda and has been depicted as a multi-headed dragon over the years.
Based on what we’ve seen so far of The Legend of Zelda Kingdom Tears, there will be different elemental types like Fire and Ice Gleeok which have three heads. There may be variants with two heads, but that’s just speculation right now. There may be even more new and returning types, but we’ll only be able to tell once the game is released. Hopefully, we’ll have something optional but inspiring like Breath of the Wild’s Lynels.
Where Breath of the Wild made Link interact with fallen champions of the four different tribes, The Legend of Zelda Kingdom Tears it appears to take it a step further by pairing you with a member of that tribe, perhaps a champion, to complete a quest. It’s unknown how long they’ll be around as I’m speculating this based on a clip of Prince Sidon fighting alongside Link, but I’m looking forward to having a mate by my side, if only for a while. .
There is just under a week before The Legend of Zelda Kingdom Tears launches worldwide on Nintendo Switch but still seems too far away. It goes without saying that we are incredibly excited to get our hands on the game!
The trailer for The Legend of Zelda Tears of the Kingdom
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